The Osprey Navy Issue and Missed Opportunities

The Osprey Navy Issue is in a bad spot in game at the moment. I previously rated it at trash tier here. My friend Suitonia posted a more thorough analysis on his blog, and we’ve spent some time talking about the ship and what it needs at the moment. In short, it is a ship that has little going for it now, but has much potential in the future. The Navy Osprey is a missed opportunity and a ship that doesn’t really have a role at the moment because the Caldari line already has an attack faction cruiser. If CCP chooses to go with missiles, it first needs to have the kinetic lock removed and then decide what you want the ship to do. Ships in EVE should fill a role and be distinct from each other so that no two ships in the same line do the same thing. This is the case with the Navy Osprey and the Navy Caracal. Both perform the same role but the Navy Caracal does it better, and is therefore used more. The kinetic damage lock has to go for obvious reasons. I know some people at CCP like it because it “provides tactical options”, but I honestly can not see what tactical value there is in being forced to shoot kinetic missiles. One way to go here is to make the Navy Osprey specialize in short range missiles and the Navy Caracal in long range missiles. This would make both ships less flexible though, so why not start from square one? The ship could be so much better if it was redesigned into a blaster platform inspired by the Navy Augoror, with few high bonused guns and a lot of tank. A interesting thing right now is that there are no pure medium hybrid ships in the game that have a utility high slot. So the Navy Osprey based on this redesign would have a very cool thing going for it. I think the Moa is one of the most entertaining ships to run in small brawling fleets at the moment because it looks weak and gets fights. It is also a cheap and good start to learn how to do small gang brawling fleets. All you need for a good fleet is two Ospreys and five Moas and you can go out and fight much bigger gangs and have fun. Redesigning the Navy Osprey like this would provide a stepping stone for people aiming to upgrade their Moa into an Eagle or Tengu. Giving the ship a utility high would allow for a more solo options as well. Medium or even small energy neuts would help counter small fast frigates, or a Nosferatu could help maintain cap while under neutraliser pressure. It could even help people looking into PvE by allowing a probe launcher in the utility high. So what slot layout should it have?

Highs: 4 (3 Turrets) Mids: 6 Low: 5

Caldari Cruiser:

25% bonus to medium hybrid damage per level. 4% to shield resistance per level OR 10% shield hp per level.

I think this is a great starting point for the ship. There are some things to point out with the slot layout however. The fifth low slot could just as easily be another utility high slot, but dual neut fits would be too strong so I decided to give the Navy Osprey another low slot in order to keep the number of slots available for faction cruisers consistent. For the shield bonus I think that resistance or pure % shield increase per level could work. For fittings I think that the ship should be able to fit the following fits pretty easily: Neutron Blasters, MWD, LSE x2, Scram, Web, Small Cap Booster, 3x Magnetic Field Stabilizer, Damage Control, two tank rigs and one Ancillary rig. Or: Ion Blasters, Medium Nosferatu/neut, MWD, LSE x2, Scram, Web, Small Cap Booster, 3x Magnetic Field Stabilizer, Damage Control. 2 tank rigs and 1 Ancillary rig Basically, I want the ship to have a high amount of CPU but be somewhat limited by powergrid. To be honest, I trust in CCP:s balancing probably more than most, and I believe they have a chance here to create something really fun that fills a role that is not currently in the game.

Final Thoughts

So in short, I want to redesign the Navy Osprey from being one of the worst ships without a clear defined role into something that isn’t the Navy Caracals retarded brother. I think it’s bad that the Navy Osprey is basically the same as the Navy Caracal except worse in every way. Both are shield tanked missile ships. Looking at the other ships, you have Augoror Navy Issue and Omen Navy Issue for the Amarr; both are laser ships but one is fast and has projection, while the other has utility and an insane tank. For the Gallente you have Vexor Navy Issue and Exequror Navy Issue. These ships are even further apart from each other: One is a strong drone platform and the other a high DPS blaster platform. Lastly, for the Minmatar you have Scythe Fleet Issue and Stabber Fleet Issue, with the Scythe Fleet Issue being a super flexible ship when it comes to fitting and the Stabber Fleet Issue being a brawling autocannon platform. But for Caldari it is shields and missiles for both ships. There is also a sense of progression for the other factions. For the Gallente you have Vexor -> Vexor Navy Issue -> Ishtar/Dominix and Thorax -> Exequror Navy Issue -> Deimos. For the Caldari there is Caracal -> Caracal Navy -> Cerberus/Orthrus. But for the Moa it’s simply: Moa -> Eagle/Tengu. There is basically no cheap middle stage and this is where the Navy Osprey would fit in perfectly.
Tags: gorski, Osprey Navy Issue

About the author

Gorski Car

Gorski Car was a CSM 9 member whose theorycrafting and knowledge of mechanics has had a key role in helping CCP adjust how we play EVE. He is an avid small gang PvPer with a background in lowsec, but flies in all areas of space, depending on his fancy.

  • MrFoundryguy .

    I like this idea. The only thing I could think of is after the change here, unlock the Caracal’s kinetic lock and give it a firerate bonus or a blanket damage bonus for medium launchers.

  • Messiah Complex

    Make these changes, and make a new model, and I’ll buy one.

    Of course, everybody wants to kite these days, so I WTB a new meta, too.

    • Mizhir

      The kiting meta is a response to the blob meta. By brawling you have to commit thus having limited options (nearly none) to deal with the blob that usually follows while you have the option to disengage and pull range as a kiter.

      • Messiah Complex

        I don’t disagree. I just miss the option to brawl.

  • Druik Arbosa

    Why not a 25% bonus to hybrid range as well as the shield bonus? Work with the racial characteristics of the Caldari.

  • Caldari Joans

    How about a reload bonus to mirror the proposed Jackdaw change? Go one step further and have it apply to RLMLs, but implement a missile flight time penalty to mirror Caldari hull rocket range ~15km or so. Gives a unique brawling setup that doesn’t necessarily mirror a blaster fit Exequror Navy Issue.

  • FW Homer

    ONI is supposed to be the navy attack cruiser. These proposed bonuses turn it into a second combat attack cruiser. This ship was designed to be fast, have a good tank, and use rapid light missiles (Scythe Navy Issue is supposed to use larger missiles, for example).They should remove all drones and turn the 5th high slot into a launcher. Moderately high EHP + extended rapid light missile range + higher speed would be very welcome in fleets as anti-frig support, etc…..

    Differences from Caracal:
    o Slightly less applied dps as Caracal for non-kinetic, more dps for kinetic.
    o Faster than Caracal
    o Bigger tank than Caracal.
    o Rapid light missiles don’t run out as quickly as Caracal.

    Caracal advantage: Selectable damage type, kind of like tracking bonus on Thorax – something slightly different than ENI, but you’d choose ENI in most cases.

    • Mizhir

      What you have described is what the Navy Caracal should be. Let the Osprey NI become a blaster boat so there is more variety rather than having two near identical missile ships that gets a lot of competition from both the Caracal, ScyFI, Cerberus and even Jackdaw and Flycatcher. The blaster Osprey NI will be a unique ship as described by Gorski so it will fill a completely new role.

      • FW Homer

        I would apply what Gorski has proposed to the CNI because it is defined as the combat cruiser. BTW, nobody flies the CNI either.



        • FW Homer

          BTW, arguing over which one should be the blaster boat is a bit pointless. The key is that one is a combat cruiser and the other is an attack cruiser.

  • Zarny

    So I think this ship is ok already by it self. Proof:

    • Mizhir

      Not to take anything away from Mr Hyde as he is a good pilot, but in the fight in the video he uses links + HG Crystals which allows him to tank both the orthrus and the moa. Also the Orthrus does an extremely bad job at kiting and uses a poor missile choice against a shield cruiser.

      In the video it really shines because of the things mentioned above. That doesn’t mean it performs well in general. I, along with Gorski and many other good pvp players, see no reason to undock in an Osprey Navy Issue except for the surprise factor. The blaster Osprey NI will offer so much more for both high level players and newer groups who want a cheap and accessable upgrade to the Moa.

    • Suitonia

      Mr Hyde has Strong Blue Pill, High-Grade Crystals a Tengu Booster giving him links in this clip. Mr Hyde is a great pilot and I’m not trying to detract from him here, but he is just killing guys who pilot poorly whom he can perma-tank easily with all the extra advantages he has from links, implants and drugs.

      Hybrid Navy Moa would be fantastic for all kinds of players
      PVE: It’s a hybrid ship with much lower barrier to entry than the Tengu which can fit a probe launcher.
      Small Gang: It would be the only pure Medium Hybrid Cruiser in the game with a utility high-slot for neuts/nos.
      Larger Gang: It provides a stepping stone and middle ground for new players who want to transition from using a Moa to Tengu/Eagle for fleet doctrines.

  • ReatuKrentor

    I’d prefer it would be 5/6/4 slot layout with 4 turrets and 15% damage bonus, augoror has 7 lows competing for tank and damage, 5 lows seems a bit much if it’s really only damage that would go there.
    This topic got me thinking of the kinetic/etc. damage bonus missiles tend to have in general. What if that was changed from +x% to type damage of missiles to +x% kinetic damage added to damage of missiles, so no matter what type of missiles you use, you get the bonus, but the damage you get is locked to your faction’s type? It would keep the factional flavor of the bonus without feeling like a waste when you use non-kinetic missiles.

  • W0lf

    Nope, nosprey suffers from missiles beeing shit bar rlmls, balancing around that would be stupid. Buffing hmls and nerfing rlmls would instantly fix the ship.

  • adfdfsds

    caldari are supposed to use railguns m8

  • pewpew

    It’s also one of the ugliest ships in the game…

  • Justin

    Make it a hybrid platform. Done.