
The Economy of EVE – Part 2
Financial Institutions? Why?
The origins of financial services in our world go back as far as the Crusades. In those times, soldiers were paid in minted coins, and to transport the coffers necessary to pay an army throughout a long campaign in foreign lands was both risky and bothersome. The Knights Templar provided a solution for that. To defend the Holy Land against Muslim incursions they had built fortresses and castles around Jerusalem but at the same time retained their widespread holdings in Western Europe. That allowed them to offer a European nobleman to deposit money with them in their homeland and be paid an equal sum – minus some cut for the Templars themselves – upon arrival in the Holy Land. This lead to the creation of the first bank notes, the precursor to modern paper money. Commercial banking did not develop until much later, in the Renaissance city-states of Northern Italy and among the Hanseatic League of Northern Europe. There the purpose was not to finance warfare but to overcome the barriers to free trade which were imposed by individual fiefdoms through taxes, tariffs and currency exchange rates. It became an instrumental function of bankers to provide stores of value which could be accessed at different trade centres under equal conditions. Furthermore, commercial bankers would also make sure that money deposited with them was not just sitting idly, but got invested in local businesses while the ships and trade caravans of their customers were travelling abroad. Through their direct connection to local markets wherever they had their offices, they were much better informed and could react faster to local changes in economic conditions and prices, thus making a profit while providing a loan service. Transnational traders already were tied to the bankers, but over time, local entrepreneurs also became increasingly dependent on loans from merchant bankers, and so did the nobility who needed financial backing for their wars. Consequently, banking clans like the Medici or the Fugger became increasingly wealthy and powerful. That political and economic power of financial institutions endures to this day. While I am drawing a very simple picture here in just two paragraphs, it serves to demonstrate what lead to rise of financial institutions in our world:- The logistical difficulties of money transfer.
- The trade barriers imposed by local – and often opposing – political powers.
- Imperfect information about prices, supply and demand, notably because of time lags.
- Dependence on capital transfer from transnational investors into regional economies and vice versa.
Capital in the 25th Millenium
When we look at that list, it is obvious that none of these problems exist within EVE. Money transfer is instantaneous and free; there are no trade barriers; taxation and currency are uniform all over the cluster. Notably no empire would put tariffs on the import of goods from abroad. Finally, every trader can have almost perfect and timely information. Sites such as eve-central or eve-markets consistently show which goods are bought and sold at which price and volume with only a slight delay. There is still the potential lag of having to transport goods to the market or needing to be close enough to place an order, but those are almost negligible when compared to the real world.Battleship price following mineral price index closely indicating a market that quickly and efficiently reacts to price changes.
Implications For The Value Of ISK
The absence of a financial sector means that there is no debt in the EVE economy. Because nobody borrows money and pays interest, one daunting threat to economic prosperity does not exist in EVE: Deflation. In the real world, deflation – i.e. falling prices – can be very dangerous for an economy. Intuitively everyone would think that it would be great if things got cheaper, but that is a mistake. First of all, under falling prices people would postpone their purchasing decisions in the hope that prices fall even further. In extreme cases the result would be a decrease in consumption. That would force suppliers to lower their prices even further, creating a downward spiral.
Taxation – In Space!
Taxation in EVE is very rudimentary. There is a limited income tax and and a blanket sales tax. Unlike real world economies, income tax does not apply to all forms of earnings but ratting bounties and PI transfers only. Technically it is not even an actual tax because it is collected by corporations rather than governments. In sovereign space it could be argued that corporations are the government, but in a more general sense the income taxes of EVE are more like corporate fees. The individual player pays the corporation in exchange for services or the benefits of membership. Since corporations in EVE are not employers but cooperatives of entrepreneurs, each member pays part of their income to sustain the operation of collectively used facilities or to create a pool of finances for mutually beneficial investments. In fact, early corporations in our world worked exactly like that. The sales tax – which actually is a tax in the sense that it is collected by a government third party – does not work like a tax at all. Most notably, it has absolutely no effect on the finances of the government which collects it. The fact that massive amounts of tax deductions occur at Jita does not influence the game world at all. In a full-fledged economy, the Caldari State would reap immense amounts of tax revenue and could re-invest that into state infrastructure. The way things are, the Caldari Navy are no more powerful or well-funded than any other faction military, neither does Jita offer public services that are in any way more advanced than a pirate NPC station in the furthest nullsec backwater. In the game’s economy, the sales tax is nothing but an ISK sink and it has a very singular effect which is completely absent from real-world economies: it makes money vanish. In the real world, government expenditures, financed through taxation, are part of the aggregate income of an economy, in EVE it is not.