
The ATXIII Experience of a Complete Bastard
First match
Our plan here was to not mess up and look like complete idiots, which I think we managed to pull off. The match took the whole 10 minutes of normal time and then we entered reverse TiDi. Reverse TiDi means that time speeds up over the next few minutes until it maxes out at x10 normal speed. None of us had experienced this before and I can tell you that this is something you cannot prepare for. Initially as we entered reverse TiDi we did well, ripping apart a Tristan frigate. As the match went on and the speed increased we struggled to target call effectively. This led to our doom. Dead Terrorists didn’t falter like we had and with superior target switching they went through us like a hot knife through butter. Massive kudos to them, they showed us what we should have done during that situation and beat us soundly 100-5 points.
Second match
The Bastards. team POV and comms After our last match ended in a devastating loss we were determined to put on a great show and fight tooth and nail for a win. With that thought in mind we turned our sights to the enemy’s Onerios logistics ship. The countdown reached zero and off we went. The composition we fielded is based on a high speed, high damage rush, and boy did it do the job. Our screening tackle caught a Griffin and melted him as the main DPS body caught hold of the logistics and went to work. One minute into the fight and we’d killed a support frigate and the logistics, great job! Then came the cleanup work. We went through them one by one and came out with a flawless victory. Morale was at an all-time high and we achieved our objective of winning one match.
Third match
We can fucking do this! That was the feeling all week on comms and Whatsapp. We may have been fighting in the kiddie pool area of the Alliance Tournament, but we could still win and get our name out there. As we landed on the field we saw that CAStabouts had fielded a double marauder, double Fleet Typhoon and a six frigate support wing. To be honest, as we looked at the other team we weren’t one hundred percent sure we could win this, but you don’t come to the fight and then chicken out. We decided that we would go down swinging everything we had. If they were going to win, they were going to pay with blood. The match started and CAStabouts MJD’d over to our Scimitar and removed it inside of a minute of the start. Now we were in deep shit. Our main DPS core aimed right at the enemy links and removed them almost right away much to the scorn, then praise of one of the commentators. Now the fight was on. We traded ships back and forth and the points lead changed along with each ship. Eventually, all that was left on field was two Sleipnirs, two Cyclones, and a Merlin versus two Golems, a Kestrel, and a Breacher. The Cyclones and the Merlin were lost, traded for a Breacher and a Golem. We’ll take that trade every day. At the end of a brutal fight we stood victorious but battered.
Fourth match
We all had a beer, bio, and a rush to Jita to fit up a new comp. Yes, we were new and left ourselves a little short on time. After a short discussion on comms we decided against bringing our now well praised, high octane shield rush setup and decided on a Rapid Light Missile tinker variation we liked: Barghast, Vulture, Tengu, 2 x Cerberus, Onyx, 2 x Caracals and the lesser spotted battle Badger. Lets rock this fight or go out in style! Then came the banning process in which Agony chose to ban out the Tengu and Cerberus. In all fairness to Agony, I’m not sure if they maneuvered us into a corner and forced us to bring the shield rush or they just got lucky with bans; I’m leaning toward the former. Anyways, our bomber tinker was out of the question due to pilot numbers and the RLM tinker was aborted due to the excellent banning. That left the shield rush which had served us so well … until now. We got called predictable but it was a mix of inexperience, lack of prepared compositions, and being out played at the ban stage. Looking back at the match now, it wasn’t exciting to fly in and even more boring to watch, but hats off to Agony, they deserved that win 100%. I just wish we could have gone down swinging instead of tied up and bent over. After taking part in these four matches I can again say that without doubt, this was one of my best experiences in EVE. I implore other EVE players to try to do this, even if only once in the entire time they play the game. You will have something unique to talk about on comms on those late nights, when at meets drinking with other players and in general passing with people in game. I would like to extend many thanks to our various practice partners for showing us things we hadn’t even thought about, to CCP for creating this epic PvP experience, to Bei Artjay and the guys from KICK, Sir Squeebles, Chessur, Apothne, and Elise Randolph for getting excited about how we flew and making us feel really positive. One more final thank you is to my fellow Bastards who put in effort above and beyond what I thought possible in a very short period of time to give me my gaming highlight of the year. If people want to stop by and chat or insult me, join the Dbastards channel in game or find me @TakedaKashada on Twitter. If you want to do it in person over a beer, just start talking to me at this year’s EVE_NT player gathering in Nottingham.