Project Legion: Part Two

 
One of the drawbacks writing for a site with deadlines is that you often miss news between the time you file and the time you get published. Last week I wrote extensively on my thoughts about the Project Legion reveal and the subsequent Dust community fallout. A couple hours before Crossing Zebras published my article, High Drag released episode 33 of their podcast, featuring current CPM Chairman and former CSM7 representative, Hans Jagerblitzen. The majority of the discussion during their first segment was dedicated to Legion, and much of what I wrote last week ended up being confirmed by Hans. Untitled-8 I never intended to write a follow-up to my article last week, but the Project Legion segment revealed enough new information that I felt it warranted one. If you want to listen to only the Legion discussion, the segment runs from the 14:20 mark to 53:40. A lot of new information came out, including a lot of the behind the scenes work the CPM did prior to the Fanfest announcement. If you don’t want to listen to 40 minutes of nerds talking about shooters, here are the highlights in no particular order:
  • Features are coded into Dust that cannot be activated due to hardware constraints of the PS3.
  • The limited amount of information initially released was the by-product of the last two years of over-promising and not delivering.
  • CCP Rouge wanted to release the information months ago, but the decision to save it for Fanfest was made by higher-ups in the company.
  • CCP Rouge came to work for CCP because of the relationship CCP has with their player communities.
  • Discussion of Legion on the Dust forums is near-impossible due to the toxicity of the community; a lot of the anger expressed by Dust players is due to misinformation.
  • Dust IS NOT being abandoned, nor is the community. Dust will continue to be supported as time allows.
  • The work done on Project Legion is the exact same work that would need to be done to make a PS4 client. The process to port a PS4 client from the PC is relatively simple.
  • Sony won’t commit to a product until it’s developed further; Project Legion isn’t a product yet.
  • Project Legion is everything that the Dust community has been asking CCP for from the beginning.
  • No point in putting all their resources into a direct port since Dust is flawed in so many areas.
  • CCP’s single signon vision requires a PC client anyways; that does not mean that console versions won’t happen (cites EVE: Valkyrie as an example of a dual client product)
  • Direct comparison to the initial troubled release of Final Fantasy 14 and the subsequent re-release
The more I hear about CCP Rouge, the more I like him. For a long time one of the problems about Dust was a culture of self-deception that everything would be fine and it would end up being nothing short of the greatest gaming experience ever. Rouge, along with the rest of the Dust team, admitting that the realization of CCP’s vision for Dust is impossible under the current conditions was like a religious experience for many of us. When EVE was recovering from the Incarna fallout, one of the things that helped rebuild credibility with the community was the brutal honesty from CCP Unifex. Honesty will go a long way with the people that play your games, but it doesn’t get you as far as when a company is honest with itself. I’m not saying that the Dust vision can be saved like EVE was, but it never had a chance with the poor decisions made early on. Everything I’ve seen and heard about Legion has made me cautiously optimistic for its future, should it be greenlit. The decision to completely change course and essentially restart from scratch on PC is a bold decision that completely shocked a lot of people. While I was surprised myself, I’m more shocked by CCP very publically acknowledging the mistakes they made with Dust. ccplegion-640x360 As I mentioned last week, the Dust community has every right to be upset about the way the news got delivered. But after spending the last ten days on the Dust forums, it has become quite apparent the anger is now based on misinformation and a desire to be angry for the sake of being angry. I laughed when someone made a comparison to the famous Jita riots, as that was fueled by the poor decision making process that plagued EVE for several years. The Dust players are essentially rioting for the exact opposite reason; they’re mad that CCP is finally being honest with the community and their bold steps to right the wrongs of the past. No matter how things turn out, the poor decision in the revelation of the PC client has left a lot of people bitter. With all the misinformation out there, CCP has a long way to go to bring the Dust community back to the table. My concern is that the fallout will negatively impact the future development of Rouge’s vision for Legion, which is a travesty because this isn’t a mess he created. I guess I’ll finish this off with a message to the person or persons who made that awful reveal decision: #greenlightlegion
Tags: dust, greenlightlegion, hvac, legion, rouge

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HVAC Repairman

LIKES: EVE Online, twitter, Payday 2, Marvel Heroes, trolling Xander
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  • Azza

    I totally agree with you. My main concern is the time frame in which the plan if any to get legion near beta.

    Look how long it took to create Dust514 and WoD.
    Even if you say a optimistic 2yrs that’s 2years of no real features on Dust514. With a very small pissed off community on a console with very little life span left.

    The clock is ticking for CCP to either do or don’t on legion. They likley will then they need to get to work and churn out something near beta within 18-24months IMHO keep up the good articles guys

    • Lucius Exitius

      I think they are already working on it. I think its a great idea and wish they released it for PC from the beginning. The reason its called Legion and not DUST 2.0 is because of Sony. If they are going to allow you to port your progress over then they have to have a similar design (at least training skills).

      • Azza

        Well CCP have stated before that Dust514 is created using CREST. So moving over stats shouldn’t be too hard unless thier is a game design change.

        My main point was that if they sit to long people on consoles (those that really care for dust and it’s dream) won’t migrate over and those that play PC FPS type games will lose interest in the hype/hook into new Eden.

  • Lucius Exitius

    Project Legion is what DUST should have been, and the fact that they are going to allow you to transfer your characters over is proof that they care about the community. They made one bad decision, releasing DUST 514 for PS3.

    • Saint

      No they made a huge number of bad decisions and failed to meet nearly every promise. When it was released it was a nigh unplayably bad shooter and its only got marginally better over time. I thank the powers that be that I played Dust in the early beta stages, becuase without it I wouldn’t have gone a bought a gaming PC again to play this thing called Eve Online. I had never even heard of Eve before Dust arrived, so in that very small way it’s been a success. Naturally since beginning to play Eve just under 2 years ago, the console has simply been gathering dust (pun intended) in the corner.

  • Hans Jagerblitzen

    Correction: Discussion of Legion on the Dust forums is actually quite lively and productive atm, thanks to a blitz of outstanding posts from the Shanghai devs hoping to engage the community early and harness feedback to help shape the game. https://forums.dust514.com/default.aspx?g=topics&f=1732

    This is in sharp contrast to the pattern of communications throughout the last year, where devs would post infrequently and often too late to make many corrections before patch release. Hopefully this is the start of a new trend, and players will respect this effort by keeping the newly-added Legion section of the forums respectful and productive (which they have so far).