Overcoming EVE Malaise

I was reading the #Tweetfleet thread on Twitter recently, and found this gem from my boss at Crossing Zebras, Xander Phoena: It happens to many of us. We play EVE Online for months or years with enthusiasm, but then, mysteriously, some of us begin feeling less entranced with the game. Our interest in internet spaceships flags. When this happens, some players drop out for a while, put their character in mothballs, and then rejoin months later to a significantly different game, their interest rekindled by some new feature or development. Others, however, never return to active play – they are lost forever to EVE ennui. I’ve been playing EVE Online since 2009, and I’m familiar with the symptoms of “EVE malaise”. It is a common affliction of veteran players, especially after they’ve settled into a particular playstyle, becoming so good at it that the game becomes routine. Those vets who fall victim to this disease suddenly lose their motivation to sustain their success. They wonder, “Why am I no longer excited about something that used to make me so passionate?” In a way, becoming disaffected with EVE Online feels a little like slipping into a mild depression. In fact, EVE malaise shares many of the same real-world symptoms:
  • Fatigue and decreased energy [about logging into EVE Online]
  • Feelings of hopelessness and/or pessimism [about EVE Online]
  • Irritability and restlessness [about doing things in EVE Online]
  • Loss of interest in activities or hobbies that once pleasurable [like EVE Online]
  • Persistent sad, anxious, or “empty” feelings [about EVE Online]
If any of these symptoms sound familiar, you are undoubtedly suffering from EVE malaise.

The Causes of EVE Malaise

Alas, there are no EVE psychotherapists around, nor is there anything analogous to EVE anti-depressants (though I am aware of more than a few bittervets who have tried to self-medicate themselves back to EVE enthusiasm, with decidedly mixed results).  If one starts to feel like they are losing their emotional connection to their virtual life in New Eden, the first step in overcoming the onset of EVE malaise is to recognize that it is happening. Next, one needs to reassure themselves that EVE malaise is not unusual. It’s very common and typical of players who have been in EVE Online for a while. In fact, I think it’s odd whenever I meet anyone in the game who has played for a year or more but who has not yet felt the dark touch of EVE malaise. The cure for EVE malaise varies, depending on how one contracts it. There are a number of different scenarios that can cause the malady:
  • A result of boredom by playing EVE Online the same way for a sustained period
  • A realization that one must adapt to new features or changes in game mechanics, but feeling uncertain if one can do so successfully
  • A feeling of loss as a result of changes in EVE Online
  • An emotional let-down after achieving a personal goal in EVE Online

Breaking Boredom

When I was a director for EVE University, I first enjoyed the countless tasks that go with running a large department in a sizable alliance of more than 2,500 people. Scheduling EVE-focused classes, events, mentorships and content development was a lot of fun, and I worked with a cadre of dedicated and enjoyable people. But I could undock only rarely, as I spent most of my time on administrivia and e-mail correspondence. Corporation directorship has many rewards, but it started to feel more like a job than a hobby. I began to dread logging in on the EVE Online client. I did anyway, but only because I felt obligated to do so. I was getting very bored with the game, and I considered dropping out altogether. Playing the game in the same way for an extended period often causes EVE malaise. The best way to cure this form of the disorder is to break the mold, and try something altogether different in New Eden. EVE is a very deep and very broad game, with many, many options. It’s easy to forget this fact, especially when you become overly comfortable in a particular playstyle. In my case, I was curious to know how the Crius industry changes would affect high-sec production. So, I resigned my directorship at EVE University to pursue a solo career as an independent industrialist. I documented the trials, tribulations and success of that venture on my blog for more than a year. Many people were surprised to hear that I’d left my leadership post at E-UNI, and I admit it was difficult to do so, but in retrospect, I’m glad I did – it reinvigorated my interest and enjoyment in EVE Online.

Adapting to the New

EVE Online never stands still. CCP Games adjusts and enhances the game constantly – now with more frequent updates than ever. Most of the time, this is generally received by players as a very good thing – we all like new spaceships and new content. But sometimes, changes in EVE Online cause more than a little consternation, or even a degree of panic. When the jump range nerfs of the Phoebe update were released, the hue and cry for CCP Greyscale’s head was heard loudly from more than a few null sec denizens. Many of those who saw EVE Online only as a game of black ops hot drops at nearly unlimited distances realized that their preferred playstyle was now heavily curtailed. Some of them gave up hope, and left the game. Today, we are seeing similar levels of outrage from certain quarters of 0.0 space, as a result of the Aegis sovereignty changes (a.k.a., FozzieSov). Oddly familiar cries for the head of CCP Fozzie now reverberate throughout parts of null sec space. Once again, some players are feeling displaced by change, and as a result, a few will likely leave the game. Realizing that one must adapt to new features or changes often causes EVE malaise – but only if a player is uncertain about how they can do so successfully. Witness the current opinions on jump range limits – most players now realize that they were a good thing, in general, as it reduced the sizes of owned territory in null sec and thus opened up these regions to new entrants. Alliances adapted by contracting and regrouping under the new mechanics. CCP continues to iterate and fine-tune the new sovereignty mechanics. Those who see opportunities in these changes, not just restrictions, will adapt, and find their interest and enjoyment in EVE Online rising once again. 46524_eve_online_hel_supercarrier

Accepting Loss from Change

Change may cause more than mere uncertainty; it can also induce a sense of loss. When CCP eliminated the faction standings requirement for putting up a Player-Owned Starbase in highsec, I was disappointed. I had ground through many missions to develop sufficient standing to put up a POS in Minmatar space, and suddenly, that effort was wasted. Likewise, I had ploughed through more missions than I care to remember in order to earn 8.0 standings with a couple of NPC corporations, so that I could access their clone bay services. With the Aegis release, this standing requirement was removed, and once again, I realized that I’d wasted many hours of time. A feeling of loss as a result of changes in the game can often induce EVE malaise. Unfortunately, some players never get over a feeling of abandonment after a change in game mechanics, and choose instead to leave EVE Online. After investing significant time and effort to achieve a goal, and suddenly have that achievement discounted by CCP’s changes, sees some never recover from their feelings of betrayal. Pilots who enjoy flying supercapital ships are feeling this way now. The changes in the game have discounted the value of their expensive investments. They are standing by, waiting to see what CCP will do to rebalance their ships. But some will fall victim to EVE malaise and leave, if that rebalance reduces the value of their efforts significantly. I wrote about my sense of loss from changes in EVE Online on my blog. Generally, I shrugged off my disappointment, and moved on. I recalled that as I was grinding through all those missions, I was having a good time, and so I got a decent return on my recreational investment. In fact, I feel a little sorry for those players who won’t get to experience the same feelings of accomplishment that I did, since the current mechanics make it much simpler to achieve the same results with comparatively little effort. They are sadly unaware of the opportunities they’ve lost.

Overcoming Success

As I mentioned previously, I recently concluded a year-long experiment in industry in highsec space. My goal was to see if I could make a decent living as a solo inventor and manufacturer, and I discovered that it was indeed possible to do so, despite the prognostications of some naysayers. I felt great about achieving what I wanted to do, but then I realized I had no idea what I wanted to do next. Often, players will experience an emotional let-down after achieving a personal goal in the game, and this can easily cause EVE malaise. I certainly felt such a let-down after I finished my project. I meandered a bit afterwards for a couple weeks, not really knowing how – or if – I wanted to continue in EVE Online. The best cure for EVE malaise is preventing it from happening in the first place. And the ideal way to do that is to have a plan. Nothing combats the onset of disappointment better than having something good to look forward to next. I now have developed a checklist of many things that I have yet to learn about and do in EVE Online. It’s a long list, despite all my years in the game thus far. I’ve recently started studying the game’s lore, which is amazingly deep and very interesting. I’ve just taken an alt character to Thera – and have discovered an explorer’s dream. I’ve started making plans for establishing a citadel or two, once they become available. And there’s another couple dozen other things that I haven’t tried in New Eden yet. Based on what I’ve enumerated, I suspect I’ll be playing EVE Online happily for many years to come.

A Word of Advice

To those who find themselves sliding into EVE malaise, I leave you with this advice: it’s normal to feel a little disaffected from time to time with our beloved New Eden. Think of EVE Online as a relationship with a temperamental lover – there are going to be good times and bad. It’s easy to just give up and break away from such a relationship, but then you will miss out on all of the wonderful rewards that come when things are going well. Like any healthy relationship, you tend to get out of EVE Online what you put into it.
Tags: Neville

About the author

Neville Smit

Neville Smit, a former director of education for EVE University, is now a non-violent space hippie in the Signal Cartel, living in wormhole space and making a meager living as an explorer. He has been trying to learn how to play EVE Online since 2009. You can read more about his misadventures in New Eden at NevilleSmit.com or on Twitter @NevilleSmit.

  • Dermeisen

    Thoroughly enjoyed this article, honestly this game is all about your buds and confronting the challenges, the slings and arrow of outrageous together.

  • Tornike Khomeriki

    There’s another cause that I have felt over the eight years that I’ve been playing this game.

    There are some of us who came to EVE with certain expectations and ideas. For me, I never looked for a casual videogame treated as pixels on a screen. I looked for a universe I could get lost in for an hour or two every evening. It’s like a science fiction book of film, only better in the sense that I and people around me in game create our own story, our own episodes in the never-ending series. That’s how I thought it was supposed to be.

    But then, even in a game as immersive as EVE in terms of visuals and scale, it’s hard to sustain this expectation, because there are so many artificial limits to that immersion factor – while undocking you look forward to entertaining, challenging, evenly-matched combat between your fleet and an enemy gang of comparable numbers, but all your fleet does is camp a gate to get another random killmail against one pilot; You look at all the breathtaking CCP trailers on tactical flying, fleet formations and organized combat roles, but all you experience is purple brackets in space and stupid jokes by fifty dudes on comms (and endless cat gifs in fleet chat); You read in-game news like the ones on Imperial Fleet clashing with drifters, told in amazingly written articles that give so much attention to description of technical and tactical aspects of the action, but then you get into actual events involving you and nobody cares about creating context and stories based on what they do everyday – it’s only about killmail-sharing.

    And so on.

    Eventually you realize what you came to experience holds no value for others (maybe with the exception of RPers) and they’re just there to shoot pixels. That’s a very frustrating realization.

    • MrFoundryguy .

      Yeah, I totally get the want for context and some cinematic story to your adventures. I would look for an RP group, or fly/find (with) a group of like-minded individuals. I hope you get back into the game man. I myself am on a sabaatical until some more lore-stuff happens.

      • Tornike Khomeriki

        Thank you. Actually my sub is active and I’m looking for some 0.0 experience with the new system. I’ll see if this new chapter for me will turn out to be another case in the point I made.

    • Dermeisen

      I felt this keenly too, I began my eve career by writing fan fiction to my corp and alliance, hoping to find an audience. I was mistaken but found the exercise rewarding in its own right. I think that this unremarkable and no fault of the game or it’s players.

      I believe however that the enjoyment of the narrative of eve is alive and well, perhaps healthier than ever thanks to those who keep it fresh and exciting; thanks to those, who record pod casts such as hydrostatic etc.. They came from the same place we did, and some of them found their way into CCP to run live events and to develop and evolve this story.

    • jkr7117

      Exactly. Yet you (and I) have still subbed and paid to play the game all these years. It’s kind of like getting into a relationship thinking it’s going to be all these wonderful things – awesome sex and great companionship – but as time goes by, those things don’t play out as we wanted or expected, yet we stay in the relationship anyway.

      • Tornike Khomeriki

        Nice to know I’m not alone in this.

  • Ben Ishikela

    wonderful piece of text. thanx a lot.

    I encourage everyone to stay away for a month or two when having a malady. After all, plans need to be “smithed” in a quiet environment. So far i always came back.

  • Saint Michael’s Soul

    The sad fact is that every game, no matter how vast, sprawling and complex has a shelf-life. CCP has a duty to keep shaking up the sand, but there’s only so much that can be done before you feel you’ve seen everything. However due to the massive investment in time and money people are unbelieavably reluctant to give up Eve to the extent that they play way past the point where they should have gone and done something else and end up bitter about their hobby which “forces” them to do things they don’t like.

  • Arronicus

    A good read thank you, however ‘Eve Malais’ was repeated so many times that I started to feel like it was ‘this weeks phrase’ in a language class (18 times). Felt like article bloating for length.

  • Kamar Raimo

    I once quit and was quite decided that I wont rejoin ever again, convinced that the game I had played was ruined for me. In the end I did end up coming back, I completely broke with my previous playstyle and turned a new page. I liquidated everything and started anew. In the end I paid quite a lot of ISK to transfer two accounts from a friend who had quit as well.

    Funny enough it was her who convinced me to try something else and come back. I still hope she will return one day too. I am actually fine with giving her those accounts back although I love having an alt that can fly virtually every subcap on max skills.

  • Inzek

    Good write up, thank you.
    I felt it once when i was keeping long term plans. I was out for like 2 years. Then i came back to experience some wh-life, came with no plans, decided to pay for my subscription (after all is pretty much what you spend one night out, or even less), and just have a good time.
    As a result, i’m having a blast most of the time i’m logged in. I’m in like a Joker-ish attitude, just like a dog chasing cars, not caring about km or points or efficiency. I think my only long term plan is to work in my pvp prowess. Ah, and a big thing for me is that i can’t really support alts, i get really worn out.

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