Frames

 

In his superb book Thinking, Fast and Slow Nobel Prize winner Daniel Kahneman reports the following experiment conducted with Harvard Medical School colleagues:

Physician participants were given statistics about the outcomes of two treatments for lung cancer: surgery and radiation. The five-year survival rates clearly favor surgery, but in the short term surgery is riskier than radiation. Half the participants read statistics about survival rates, the others received the same information in terms of mortality rates. The two descriptions of the short term outcomes of surgery were:

The one-month survival rate is 90%.

There is 10% mortality in the first month.

Surgery was more popular in the former frame (84% of physicians chose it) than in the latter (where 50% favored radiation).

This is most distressing. These are educated people with graduate degrees in medicine and they’re treating two logically equivalent descriptions differently. 34% differently!

Framing, it seems, matters.



About a month back as this year’s Summer of Mild Discontent was bubbling to the surface, I caught glimpse of the following post on r/Eve:

As you can well imagine, drenched in their Summer Discontent, r/Eve’s commenters (and there were 543 of them) interpreted ammzi’s graph as proof yet again that EVE is Dying, Alpha Clones could not save it, all is failure. Curiously ammzi’s post said no such thing. He offered no analysis at all. He merely published an observable fact. r/Eve took from that fact what they wished while I, not awash in similar discontent, saw something different.

Let’s step back for a moment, way back, and ask ourselves what the natural state of the universe is. Decay is the natural state. Universal decay is built into French scientist Sadi Carnot’s Second Law of Thermodynamics. A room, if not cleaned and tidied, will invariably become more messy and disorderly with time. Given enough neglect, it won’t be a ‘room’ any longer – just a jumbled heap. What’s true of the room is true of the sandbox. Sans intervention, concurrent user counts will decay. Physics tells us this. “EVE is Dying,” when you think it through, ends up a terribly banal observation.

Disorder will not be conquered. Disorder will win out. Effort merely delays that inevitably. Accordingly, by any reasonable measure, sandbox success should gauge delay only, not eventual destination. Framed this way Alpha Clones were no failure. Framed this way Alpha Clones were extraordinary success. Alpha Clones extended the life of our sandbox an entire year which, given EVE’s 2003 start date, is no less than 7% of its entire existence. Even Kahneman’s Harvard Medical School colleagues would support that kind of intervention.


 


If current cosmological theory is correct our universe is destined to cease in a Big Freeze and/or Big Rip some ten trillion years from now as space inexorably continues to expand until all things stretch so thin everything just kinda peters out – no heat, no stuff, no nothing. A dismal end when you think about it but in my day to day I tend not to think about it. Ten trillion years is a mighty long time.

If current biological truths remain intact, you and I are going to die. Probably not tomorrow, but a whole hell of a lot sooner than the end of the universe. Comparatively speaking, I think a lot more about my eventual cessation than I do about the universe’s demise and I suspect you do to. Being human we generally see our world filtered through human concerns bounded by human scale, but even then we’re not thinking at the edges of those limits most of the time. Though humans can wrap their mind around a good 50 or 100 years, usually we worry about next week. All in all, it’s not a bad way to approach things.

 

Practically speaking both our table sitters are equally accurate. Drinking water, especially when you’re thirsty, is tasty. Nonetheless, it won’t prevent eventual death. Still, who do you want to hang with here? Me, I prefer the guy in the hat.

Now don’t get me wrong. I’m not espousing naive optimism. Due to curious quirk of fate it seems likely my most enduring post death legacy on our planet will be a couple of character names cut into a monument to EVE in Iceland. In know my destination and it’s not pretty:

And I’m aware pessimism has it’s rewards. There’s wonderful sadistic pleasure in the scathing review. Mocking a game involves adopting a position of superiority and reveling in the feeling that you, the mocker, stand above the object mocked. It’s entertaining sensation and I’ve been known to partake but over the long term it leaves one empty. You never produce anything, you only strut on the humiliated aspirations of lessor people.



The belief that concurrent user graphs accurately measure game health is, with the exception of the very lowest end (zero users is indeed dead), a debatable assertion. It’s like claiming, sans context, that a person’s weight reflects their wellbeing. Weight is a cogent measure to be sure, but only when placed in relation to height and age and a whole lot of other factors. If you’re tall, 90 KG is very probably healthy. If you’re short it’s very probably morbidly obese.

Alpha Clones’ free to play introduction compounds this problem. Concurrent user counts don’t tell us what percentage of players are paying customers and, from a business perspective, it’s paying customers that matter. EVE could be shifting into any empty husk of free ride players and concurrent user counts wouldn’t reveal the approaching bankruptcy. Beyond telling us how many players are logged in at any one time, concurrent user counts conclusively measure little more.

When progress is framed as additive, more is necessarily better. It’s poor way to measure a past time. “Let’s see that movie, it’s got four more actors than the other one.” “I judge food by volume meaning watermelons are better than peaches, they’re bigger.” “Traffic jams are the best, the more vehicles the merrier.” Quantity is not always quality. It pains me to see a game as expansive as EVE repeatedly squished down to a single statistic.

There are many ways to measure a game’s wellbeing. One is enthusiasm. EVEMeet reveals this:

So many players kept organizing face to face EVE meetups, Ariel Rin and Bam Stroker assembled a website to track the cacophony. It’s working:

This is Saturday evening last month, Salt Lake City, Utah, USA — a not particularly large city in a rather sparsely populated North American state. I’m toward the back left in this picture. One of these people is pure Alpha Clone barely two months into EVE. None of us are logged into the game. The concurrent user count suffers but EVE thrives.

EVE, unlike real life, isn’t submerged in deep, uncomfortable truths. It’s just a game. Avoid perpetual dissatisfaction. It diminishes you.

“We can complain because rose bushes have thorns, or rejoice because thorns have roses.”
― Alphonse Karr

About the author

DireNecessity

A soloish long-term casual player since 2009, sporting a troubling history of preying on the good people of highsec, these days DireNecessity enjoys the gentle pleasures like manufacturing, grandbabies and formal dining.


  • Slow

    very uplifting, but that doesn’t change the fact that the devs plunged EvE and it’s playerbase into a centrifuge with unlimited SP and unlimited characters – and therefor ISK. Not sure if they know how to stop this joyride.

    • DireNecessity

      CCP’s devs have plunged EVE into crisis before. I don’t believe they anticipated how much skill point trading would exacerbate balance issues. I know I certainly didn’t. CCP recently announced they are assembling a dedicated balance team so it seems they are at least aware of the new problem and devoting resources to managing it. I’ve as much reason to believe they’ll once again find a way to muddle through as not.

      • Viince_Snetterton

        Assembling a team to investigate a balance team….to do what exactly?
        CCP has shown its hand for years now.
        The 260M ticks was just the latest disgrace.
        CCP hates high sec, and hates the players that call that area home.

        No words will change that, when their actions prove their hatred of that gamestyle.

        • DireNecessity

          “Assembling a team to investigate a balance team” — Huh?

          CCP’s hasn’t stated that they are assembling a team to investigate the possibility of setting up a team dedicated to game balance. They’ve stated they are creating a team whose primary task will be working on ship and module balance. No preliminary feasibility study. No preliminary team tasked with assembling some other team. No lengthy preliminary steps at all. Just . . . the team.

          While you may believe CCP hates you and the players you purport to represent, misreporting what CCP’s stating their doing won’t convince others of your firmly held convictions.

  • Do Little

    CCP’s 2016 financial statements show a profitable company with a healthy balance sheet. The Eve paid subscriber base does appear to be shrinking but at a slower rate than previous years. Alphas have brought much needed new blood into the game, the winter expansion will finally show some love to highsec – hopefully giving the 75% of players who live there more incentive to login and keep playing. Beyond that, I believe CCP needs to address some serious balance issues with the economy to keep the sandbox going for another 10 years.

    I don’t think the Reddit crowd are truly representative of the (roughly) 340,000 paid subscribers who play this game.

  • Games Lament

    Another good read. Although I certainly don’t agree with some of your points, the article is well articulated and enjoyable. Don’t stop submitting ’em Dire