
EVE Economics: Understanding Curves
“Colonies burned, ships destroyed, people killed and money earned. It all comes at a price.”
What is Economics?
Often referred to as the “dismal science”, economics is the study of the processes that govern the production, distribution, and consumption of goods and services. The Scottish writer, historian and essayist Thomas Carlyle was the first to coin the moniker, inspired by the prediction that population would always grow faster than food, dooming society to starve itself. Part finance, part sociology, economists try to explain why choices are made in certain market environments. EVE is unique in that it’s often very easy to explain why some things happen, such as the rising cost of PLEX or the rising cost of Ishtars. Of course, there are still market irregularities that make people scratch their heads in confusion. Perhaps it’s just the desire for the opulence of wealth that drives people to do silly things like this. Without directly contacting the person, no one will really know. To better study things, economists in the real world as well as in EVE, like the former CCP employee Doctor Eyjólfur Guðmundsson, make assumptions. The basic assumption is that humans, and therefore players, are fulfilling their own self-interests, and act rationally in their efforts to fulfill their goals. These assumptions are where sociology comes in. While it is mostly based on graphs and numbers, understanding why and how people act helps to explain the reasons behind the why. There are two key concepts of economics that need to be explained before we can get into the nitty-gritty of how the EVE economy works. One is the matter of perspective. Typically, college economics courses are divided up into macro- and microeconomics. As the name suggests, one looks at the big picture, usually nations, countries, or in some cases the entire world; while microeconomics typically focuses more on individual people and firms, and how they operate within a macroeconomic environment. For the purposes of this article, we’ll typically be focusing on the macro-market of Jita, but also in EVE in general. It should be noted that this is SIGNIFICANTLY different than how you would optimize your personal corporation/alliance to fit into the market. The other concept, and the real heart of economics, is the understanding of scarcity. Scarcity is the tension of limited resources versus one’s unlimited desire or need. It’s this concept that causes PLEX prices to continuously rise and fall in price. Players of EVE want cheap PLEX, but a cheap PLEX isn’t always available, and therefore the market shifts up as demand increases, and shifts down when players don’t. The more players actively seek PLEX, the less available cheap PLEX will be, thus driving the price up again. Because of this scarcity, players are forced to make a decision. Is it easier for them to rat/mine/PvE a little bit more and earn the ISK price of the PLEX themselves, or is it easier for them to throw $19 at CCP and skip around the volatile PLEX price. Economics is all about understanding the decisions we make and understanding how society optimizes the allocation of resources. (ISK and time, in this case.)Supply and Demand
Skipping over some of the “boring” parts of economics, such as growth, opportunity costs, etc., let’s jump straight into what makes the market economy, and EVE, work. Demand is how much of a product is desired by the collective purchasers. The quantity of this number is the amount of a thing that people are willing to buy at a fixed price. There is a relationship between price and quantity demand, referred rather pedantically, as the Demand Relationship. On the opposite side of this, is supply. Supply is how much the EVE market can offer to the purchaser. If there is no one mining Tritanium, the supply will be small. If everyone is building Ishtars, than the supply will be high. The quantity supplied refers to the amount the market can supply at a certain price. The correlation between price and how much of an item is supplied to the market is known as the Supply Relationship. It’s fairly obvious now, that price is a direct reflection of supply and demand. In macroeconomic theories, supply and demand will allocate resources in the most efficient way possible. It was one of our assumptions, and is also known as the “invisible hand” of the market; forever correcting itself to bring the price to the correct amount. In reality, what is known as the “invisible hand” is really the vast number of suppliers and purchasers playing tug-of-war with the price until it settles into a comfortable, and stable, position. If you’re ever bored, you can go to Jita and watch as the price of Tritanium, a specific ship’s module, or really anything, does this adjustment. Things will slowly tick up in price as more is purchased, and tick down in price as more is supplied.The Law of Demand

The Law of Supply
So if the Law of Demand is a downward slope, with the higher priced items selling for less, than the Law of Supply is an upward moving slope. The reason for this is the more a product can be sold for, the more people will be eager to sell said product. To use the Zydrine mark-up again, If it was possible to make 900 million ISK on one unit of Zydrine, *everyone* would be out mining Zydrine. A one to two minute mining operation would yield amazing returns, assuming you could find a purchaser; let’s assume that we can. This may seem counterintuitive, especially when compared to the Law of Demand; if there is more of it, shouldn’t it be less? The answer is yes, from a demand side. The price will be less, but we as rational EVE players will want to get the most ISK for our product. It wouldn’t make a lot of sense to sell an Ishtar, or anything else, at a loss. As a supplier we will want to maximize our gains. Also it makes sense that if we own the vast majority of a thing, we’d set the price as high as possible.The Supply and Demand Relationship: Elasticity of the Market
So now that we know the laws of Supply and Demand, let’s look at how supply and demand affect the price in EVE. Recently CCP announced the release of the new Minmatar T3 destroyer – Svipul. After the announcement, many industrialists and market players watched Singularity (SiSi) like a hawk for the first bits of information on what would be required to make one. The reason is that the market manipulators and suppliers will start to stockpile the component parts. This stockpiling and creation of scarcity will naturally cause the price to increase, as described in the Law of Supply. At first, when a new item is introduced to the market, sales will be low, but high in returns. As more and more channels of supply open up, natural competition will drive the price lower and lower, which in turn spurs more and more people demanding the product, keeping the price at its “natural” levels. For a hands on, practical example, let’s review the release of the Confessor.Confessor: Tech 3 ships, like capital ships, are made up of component parts that are made up of other sub-parts. In the case of capital ships, minerals are used to create capital components, such as capital cargo holds, or capital construction components. Each one can require several million ISK to build, and ultimately is the reason why capital ships are so expensive to make. Similarly, T3 ships are made up of T3 components that are created using salvage from Sleeper ships and harvestable gas clouds from Wormhole space. As we can see from the industry tab of the Confessor, there are eight separate components that need to be created for a Confessor to be constructed. Luckily, only one or two each of these components are needed, with the exception of Metallofullerene plating which needs eight units. Each one of these has their own market, and as a result, dictate various pricings throughout the days, weeks, and months. To understand why the Confessor started off at a 3 billion ISK peak, let’s take a look at the price and spike of Warfare Computation Cores on the Jita market.

To reduce production even more, T3 hulls, like the Confessor, are only found on drops from sleeper data and relic sites. This requires players to farm data sites in wormholes in the hopes of finding one of these “elusive” BPCs. It should be noted that this is a very broad overview of T3 research; reverse engineering wasn’t mentioned, which is another step in this very long process. As a result of this natural bottleneck, and because the Confessor was so new, there was a natural time buffer between the release and creation of the first Confessor. As more BPCs were found, they quickly were thrown up into contracts. As more and more supply was provided, the demand for a 500 million ISK BPC dropped, and the demand for a much cheaper BPC increased. Looking at the first 10 days of the Confessor being available, we can see a step-by-step dramatic decline in price.

