CSM9 Report: Week Twelve

It is but two hours since I stepped out of what must have been the hottest helicopter in living memory. It was like a sauna. I am now zooming my way through the Scottish countryside towards a Glasgow buzzing with the excitement of the Commonwealth Games. No-one is sat near me on the train. That is wise. I currently smell like the average attendee of an MtG event. Anyway, you don’t want to hear about my travelling travails! You want to hear all about what CSM9 has been up to in the past week…

Crius Crisis

‘Crisis’ is a bit strong to be honest but it just made for a clever wee title so I went for it. And yes, a lot of you are unhappy with the latest Eve expansion. Those of you who aren’t industrialists feel that there isn’t a lot being brought to the table for you. Those of you who are involved in the making of goods and ISK suggest that Crius brings as many problems as it solves. To those of you worried that Crius has somehow taken away from spaceship development,¬†understand that for other things to happen in Eve – a nullsec ‘fix’ for example – this needs to happen first. As per the slide Seagull showed at Fanfest, the changes implemented in Crius are all part of a bigger picture. The cool thing is, even if you do feel like you have somehow been short-changed, you only have six weeks to wait for Hyperion and whatever goodness it brings to the table. For those of you who were keenly awaiting Crius and are of the opinion that some of the changes are a misstep – both CCP and CSM9 are closely monitoring the Features and Ideas section of the forums, as well as keeping a close eye on articles and blogs throughout the community. We are aware that key complaints include refining concerns, POS installation fees and Mineral Efficiency becoming Advanced Industry. It is being discussed between CCP and CSM9 and when we have further news, we’ll let you know. In what is becoming a regular refrain in this column, Wheaton’s Law applies – keep it constructive if you want your opinion to be valued. If there is something that has been missed or needs iteration, again, the cool thing is you don’t necessarily need to wait six weeks to see a fix.


Not a MisstEP

Another wee play on words there – don’t say I don’t bring the jokes too. Anyway, you may have noticed a wee mention in the previous section for CCP Seagull. Well, in other news this week, it’s been confirmed that she is the new Executive Producer of Eve Online! I haven’t spoken to a single person yet who feels this is a bad move, or that she wasn’t the obvious natural success to Jon Lander. From a CSM perspective, she has been incredibly open and honest towards us, always available to discuss concerns or issues. And she has proven to be incredibly open with the community too! She carried out a very cool AMA over on reddit yesterday, which I highly recommend¬†checking out. It’s finished now, but there’s a lot of very tasty information to be gleaned from some of the excellent questions asked by the player base. There’s always the possibility that her continuing community outreach may find her visiting some other websites in the not too distant future… Oh, remember last week when I said… One feature in particular is going to be huge for a massive percentage of the New Eden population. When it hits TQ (it won’t be Crius), there will be much joy. …? Yeah, Seagull may have spilled the beans on that one. Told you so.

Skill Shot

Skill queues have been a hot topic in the past week. There seems to be an ever-increasing conversation towards moving away from the 24 hour in-client queue we have at the moment. Sugar Kyle wrote a very interesting post on the subject just a few days ago. Go read it and the comments from her readers too. There appears to be two main proposed solutions. The first is to simply increase skill queue length from 24 hours to an as-yet-to-be-determined length of time. There is an argument that doing so would lead to people logging into Eve even less. People like Jeg would rejoice at not even being forced to log in once every week or so to plug in another long skill. The counterargument of course being; does it make a lot of difference to New Eden of the likes to Jeg jumps in once a week for a few seconds or once a month? Once every six months? The second solution is remote skill setting via CREST and the use of some form of web interface or app. This ostensibly removes the need for the Eve client itself to set queues. With that¬†option, you could leave the queue length at 24 hours but you completely remove the need for our guinea pig Jeg to ever log into client. The chances of him jumping into a fleet whilst logged in for those few precious seconds it takes to update his queue are at the moment undoubtedly slim, but it’s a non-zero possibility. If he can update his queue on his phone, he and countless others would go from ‘probably not going to log in’ to ‘never logging in’. But if they weren’t going to log in anyway, is it worth the hit when people who work offshore, such as myself, or for instance those in the military with limited internet access, would love such functionality? I don’t have all the answers, but it is an interesting topic that will to come up more and more in the enlightened age of CREST and SSO. Anyway, I am almost in Glasgow now and my body is all out of kilter in the attempt to move from nightshift back to some kind of normal awake/sleep routine. Catch you all the same time next week.
Tags: crius, ep, industry, seagull, skill queue

About the author

Xander Phoena

The good looking, funny, intelligent member of the team, Xander set up Crossing Zebras with Jeg in April 2012 mainly because he was talking too much about Eve on his other podcast. Playing the game for almost five years, Xander still has absolutely zero clue about how to actually play Eve but somehow still manages to talk a good game.