CSM9 Report: Week Thirty Seven

 
Sending this week’s report directly from CCP’s office in Reykjavik which feels kinda awesome and kinda weird all at the same time.

Summit!

So I arrived here on Saturday except I almost didn’t because my original flight from Edinburgh to Glasgow was cancelled. I had to catch the next flight south leaving me 30 mins rather than 2 hours to catch my connection north to Reyk. Thankfully, my rebooked flight left early and I made my connection without any issues. Saturday evening I headed out for a beers with developers then waited as people trickled in on Sunday throughout the day. Was nice to meet some of the other CSM members in the flesh for the first time. On Monday I┬áheaded over to the office with Corebloodbrothers and Progodlegend to get our passes sorted and have our office tour then we spent the afternoon sat chilling and telling stories with CCP Falcon. Yesterday was the first day of the Summit proper. I wasn’t sure what to expect or how different it would be from videoing in as I did in the summer. It’s a substantially different way to do things. There is much more opportunity to actively take part in sessions and voice an opinion. What is interesting this time is that CCP Logibro is writing up the Minutes ‘live’ as it were. Both ourselves and the devs then get a window to look at them and make any relevant changes before they are pushed to the player base. You should be seeing the Minutes much, much quicker than before. I’m not going to do a session by session breakdown because a) I can’t and b) I suspect you won’t be long on seeing the Minutes anyway and as soon as they are live, I can give you more detailed analysis. I will say for the record though, it’s amazing to be in Reykjavik again. It’s a very different (but still awesome) town when their aren’t Eve geeks and decals and signs and flags everywhere.

Ship Skins

How ship skins are mechanically applied to ships in-game is changing in a very major way. I’m personally a fan of this change because I thought the old way was a little bit clunky. Some people are upset that this somehow removes the severity of losing a skinned ship with the skin being applied to the character rather than the hull effectively. I can sympathise with the point of view up to a point but I think this is one of those situations that is worth making an exception in the sandbox. I think it’s also clear from Foxfour’s post that this new SKINing system gives CCP a lot more range in what they can do with skins in the future. It’s going to be cool seeing what they come up with down the line.

Svipul

We were all excited for the T3 Minmatar destroyer. We all wanted it to be vertical. CCP listened. rsz_svipul I love this ship. I love the stats, I love the look, I love everything about it. Minmatar Tactical Destroyer Bonuses Per Level: 10% bonus to Small Projectile Turret damage 10% bonus to Small Projectile Turret optimal range 5% reduction in heat damage generated by modules Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. Defense Mode: 33.3% bonus to all shield and armor resistances while Defense Mode is active 66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active Propulsion Mode: 66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active Sharpshooter Mode: 33.3% bonus to Small Projectile Turret tracking while Sharpshooter Mode is active 100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active Slot layout: 7 H, 4 M, 4 L, 6 turrets , 1 launcher 3 Rig Slots, 400 Calibration Fittings: 78 PWG, 215 CPU Defense (shields / armor / hull) : 800 / 700 / 550 Base shield resistances (EM/Therm/Kin/Exp): 50 / 40 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 80 / 51.25 / 25 / 10 Capacitor (amount / recharge rate / average cap per second): 600 / 225s / 2.667 Mobility (max velocity / agility / mass / warp speed / align time): 290 / 2.65 / 1,900,000 / 4.5 / 6.98s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 375 / 7 Sensor strength: 11 Ladar Signature radius: 50 Cargo capacity: 430 Dat Defensive Mode. This is such a monster in Defensive Mode. The probe bonus is a little weird but I can see this being a solo monster. Anyway, onwards with the Summit. I’ll try and be on time next week but no promises. I’ll do a separate Summit retrospective once the Minutes are all out there.
Tags: csm, csm9, skins, svipul, winter summit

About the author

Xander Phoena

The good looking, funny, intelligent member of the team, Xander set up Crossing Zebras with Jeg in April 2012 mainly because he was talking too much about Eve on his other podcast. Playing the game for almost five years, Xander still has absolutely zero clue about how to actually play Eve but somehow still manages to talk a good game.


  • Druik Arbosa

    I see this ship potentially being a part of a counter strategy to combat recons what with the scan probe launcher bonus.