Come One, Come All


War in the north. Skill injectors taking the market by storm. Citadels on the horizon. Less useless modules. New Eden is prepared for a coming flood.

When the Citadel release happens on April 27th, EVE will arguably be in the most refined state it has ever been in. Through continual updates, CCP has honed the New Player Experience. From increasing the initial number of skill points to revamping and simplifying the tutorial, a new player joining today gains a much better understanding of the universe than one who started in 2012. Also through these updates, a number of fundamental game mechanics have seen significant changes such as sovereignty. At the same time, EVE’s module selection and statistics have been streamlined through the process of “tiericide”. There are less useless modules, and there are now clear lines showing which modules are better than others for any given job.

Capital ships, once a stunning symbol of stagnation and boredom, are being reworked for the Citadels release. Carriers have new ways to control their fighters and new force auxiliary carriers are poised to revolutionize the triage system. Finally, even the rough edges around EVE’s unique skill training system have been finely cut and groomed with the introduction of skill injectors, lending the new player help to bridge the canyon between them and the 2003 pilot, leaving more to personal skill as opposed to simple longevity.

“The outside world became interested in the player driven sandbox, and and began to look with curious eyes.”

Besides successfully refining the game into a smoother product, CCP has to expand the appeal and experience of EVE. Project Discovery has jumped EVE significant leaps and bounds in its “Real Life Science Fiction” mantra, as players can now use an in game system to benefit actual research and get rewarded for it in-game.  CCP has also attempted to expand into other markets. Between EVE: Valkyrie for an Oculus Rift launch title, and the upcoming EVE FPS coming to PC, New Eden is being exposed to entirely different types of people, sparking interest in them to come check EVE out. This will hopefully help to diversify the population of EVE significantly. Too long has it been stuck in a certain type of gamer population bracket. EVE has also been getting a lot of press lately. Starting with the pretty lights of Asakai, and continuing with the struggle of B-R5RB, major news sources began to cover EVE to some degree. The outside world became interested in the player driven sandbox, and and began to look with curious eyes. The recent war in the north, dubbed “World War Bee”, has brought EVE back into the wider world’s view with a new bit of press coverage. The outside world’s eyes have now started to gaze back into the sandbox to see if any more spectacles on the scale of B-R will happen.

EVE Online World War Bee

Graphic by Rixx Javix

CCP has also recently upgraded EVE’s server hardware and software. Between the third iteration of state-of-the-art parts being implemented into the Tranquility cluster, as well as Brain In A Box (a project that was in the making for 5 years) offloading many calculations from Tranquility, New Eden runs smoother than ever now. EVE is the most responsive it has ever been.  The book Empires of EVE recently launched, and allows everyone to view the player history of New Eden in a literal history book, and of course, let us not forget the monument. CCP was so proud of their work, they erected a statue in Capsuleer’s honor endowed with the names of the 500,00 people at the time of conception, allowing all of those laying anchor into Reykjavik’s harbor to see the virtual world meet the real world.

EVE has occasionally struggled with providing consistent and interesting content for its players. It has always gone with the motto “make your own content”, but sometimes that just doesn’t work out for people. Sometimes the content becomes stagnant, or boring, and players never really feel like they are working towards a goal. For the longest time, the situation in nullsec was rather dull. Fights would happen between approximately the same people, and not really much would change. The territory borders looked largely the same for quite a while. Suffice to say, this is no longer the case. Due to World War Bee, content is ripe and juicy in nullsec. Large bands of alliances now have things worth fighting for, and World War Bee looks to be the first real shake-up of the status quo in nullsec since quite some time ago.

“The content is out there right now for the taking, players just have to go and get it.”

With the introduction of shattered wormholes and new capital escalations coming with Citadels, wormhole space will have more content than ever, and becomes more interesting than it ever was. Also, let’s not forget that a lot of new Drifter lore seems tied to wormholes in some way, giving more of an incentive to go out to explore and discover.  Last but not least, with the introduction of Citadels themselves, hisec and lowsec  will have an entirely different feel and flow to them. Players will have their own “pseudo-stations” to dock up in, and even run a market out of, among other things. Think of a new player who sees a capital ship for the first time and thinks “Wow, I can’t wait to fly that!” With the new Capital system, that goal is well worth it. The content is out there right now for the taking, players just have to go and get it.

So to the people who are thinking of joining the ranks of capsuleers, come one, come all. EVE is sitting at perhaps the best time in its history for you to join and never leave. There is an abundance of content that will not dry up soon, and is just waiting for someone to go and get it. And while you’re joining, bring your friends. New Eden is prepared for you.

Tags: citadel, Inferius Ellecon, World War Bee

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Inferius Ellecon

  • Freelancer117

    Do not forget CCP games made the game “easier”, sadly by sometimes scrapping instead of iterating.

  • Viince_Snetterton

    And this “tiericide” also destroyed massive amounts of potential wealth generation for high sec casual players as they no longer get the occasional drop of some valuable meta 4 item. Buy hey, wrecking the game for the largest segment of the customer base is part of the ongoing crusade by the dev’s in servitude to the RMT cartels, and has been for years. It is no surprise that the biggest drop in PCU coincided with Crius.

    And all these changes will do nothing to bump up numbers anywhere close to what CCP saw 2 years ago. Now, wiping out goons as a coherent entity will have some effect, as long as goons don’t start DDos’ing the game, and adding 10,000 more chars to CODE. But a lot more things have to be made easier for the high sec player to draw back even a fraction of the lost player base,

    • Sanaret

      Why did you join EVE in the first place? Is hisec what you always wanted, where you always imagined yourself?

      • Viince_Snetterton

        I have lived in every area of space. My main was part of the Eve UNI crew that set up our first WH POS 5 hours after Apochrypha went live, and we kept at least one active continuously for a year. I was part of FCON when the DRF and PL wiped out the old NC years ago, while goons watched.

        So yeah, I know of what I speak when I say high sec has been the engine that the bulk of the player base needs and will remain so. It is no surprise that the ongoing drop in the PCU correlates with the slow strangulation of high sec by the idiots and RMT lackeys at CCP.

        • Sanaret

          There are dozens if not hundreds of ways to make isk in the game. There were only 2 ways to choose modules before though (tech 2 if your skills are there or the best tech1/faction you want to afford). I’m not saying hisec doesn’t deserve isk or content, but I still think tiericide needed/needs to happen. Get creative. And there is pretty much always a market loser with any module or ship changes. It is how the game works whenever it evolves to get better in the big picture and long term. If you really want to look at the bigger picture of improvement for the game (especially in hisec) then think of new ways to generate hisec revenue (a good thing) without being chained to module tiers (a bad thing).

  • Niko Lorenzio

    So much delusion, so much lol aid. Eve is in the worst place today than it has ever been, but enjoy the fantasy man, good for you.

  • Bill Bones

    Come join EVE! Now better than ever! And when it’s your chance to save the Damsel in Distress for the first time, don’t worry on how the guide to do it was written in 2008! We swear that certain things in EVE /never/ change…

    EVE is ready to welcome new players. Of which an horrific amount (far and large more than three quarters of them) will be confronted with the worst PvE content ever implemented in a MMO. And God bless them if they as much as enter the Captain’s Quarters and try to open the door…

    We all have walked this way. CCP is hoping that their latest Jesus feature will be the charm. They don’t call it a Jesus feature, of course. It is nicely split between lots of PvP content -capital ships, Citadels… but nonetheless Citadel is a Jesus feature. What it won’t fix will remain broken until the last structures are all released.

    And that includes what 80% of all new players will end up doing, and what 62% of old players do. Structures are a PvP thing. They mean nothing relevant for PvE and with the case of NPC taxes they are downright a negative -PvErs would be better /without/ Citadels!

    Using the “80/20” theory, CCP would have devoted 80% of their resources to 20% of their customers. Unfortunately for CCP, that 20% of customers represent 20% of their income too. Things go shit for less than this. In the business of convincing people to give you money, knowing WHO gives you money and WHY is key to not waste your resources.

    Somehow CCP echo-chambered, blind-folded and misguided itself into believing that people pays them for the PvP. That is false, and the PvP-focused Rubicon Plan, started in 2013 and running until 2018, will show this fatal flaw sooner or later.

  • Freelancer117