
Anatomy of a Fleet
Where do you want to go today?
Before deciding what sort of setup you request your pilots fly, you must look at the target areas for your roam as I discussed last week. Two major questions will be raised as a result of this – what sort of opposition are you likely to face and how will your fleet composition affect the likelihood of you even finding some opposition? For instance on behalf of RvB Ganked, I often FC fleets with 150 to 200 pilots, which means that for Ganked, large area’s of EVE are pretty much off limits as the residents just cannot muster a defence, even if my fleet is only in frigate hulls. The off-limits area expands if we up our game and move to cruiser sized hulls, supported by a large spread of logistics, ewar and links – despite this, we somehow manage to find a good fight nearly every week. In a much smaller fleet, you as an FC will have considerably more target options no matter how you set your gang up. You can roll out with one or two logistics and ewar support ships and easily find good fights.Tools of the Trade
Once upon a time, Ganked was simply a group of pilots – albeit a large group – that got told a suggested hull type, and maybe what weaponry to bring for a suggested engagement envelope. Over time it became increasingly more apparent that while we were having a laugh in our fleets, we were often needlessly exploding. We brought along the correct tools allowed by EVE, we would still have a laugh and get into some good fights but we would just have better fights that we may even win! So my guest FCs and myself started ensuring that Ganked made the best of use it could of the key tools, and proper setups available to fleets and FCs today. Nearly three years of Ganked have passed, and our greatest successes have come since we started making use of proper fleet setups and organisation – most notable of which is this engagement from a month ago. Fleet setups that always include EVE’s own ‘holy trinity’- to use a term from theme park MMOs – of DPS, Heals and Crowd Control. Currently I am designing a fleet for an event followed by a roam in a week or two, and I have had to look at the trinity and apply it to the creation of a new setup I have never tried before. As an FC I have seen a similar setup in action and killed it brutally more than a few times, usually thanks to overwhelming force rather than FC brilliance. However given the nature of NPSI communities in EVE, simply copying the fits from the killmails will not work. I have had to head back to the drawing board and redesign it from the ground up to allow for the vast array of combat experience and skill points found in a Ganked fleet.DPS
DPS ships are the meat and potatoes of a fleet. Without sufficient numbers of these you will have trouble breaking the back of any well organised opposition you are likely to find. Every ship assigned as the DPS in a fleet must be fitted as uniformly as possible. Same tank type, same engagement range, similar lock ranges and so on. For the fleet I am currently building, I have been looking at Ruptures fitted with artillery and a shield tank, with a minimum engagement envelope of 40 kilometres using T1 guns and EMP.
Heals

Crowd Control
